Player market
Sell treasures while you keep adventuring
The Plush Coin market lets you list a held stack, buy another player's listing, and claim purchases even if the seller is offline. It is great for spare diamonds, rare fish, building blocks, enchanted gear, and cozy decorations.
/market browse [page]looks through open listings./market sell <price>lists the item stack in your hand./market buy <listing-id>buys one listing./market cancel <listing-id>takes down your listing./market claimcollects bought items or returned listings.
For more tips, read the Plush Coin market guide.
Village shops
Turn favorite villagers into tidy trade stations
Conversion costs one Emerald Block. The villager must be employed, level 1–5, have at least one recipe, not be trading, stand within six blocks, and be inside a location you are authorized to manage. Its matching profession workstation must remain adjacent. Captured trade prices do not include temporary discounts.
Anyone may buy from a placed trade station, including one inside another player's claim. Claim access never grants permission to move, break, reconfigure, or manage the station; those actions remain owner and claim authorized.
Input and output buffers each hold 27 slots and allow one player's custody at a time. Successful XP-rewarding trades store captured recipe XP, up to 10,000. Stations process at most once every 10 seconds and must be used within 16 blocks.
Trading XP has useful jobs
- Mending: one stored XP repairs two durability on the damaged held Mending item.
- Bottles: each Bottle o' Enchanting costs seven stored XP; withdraw at most 64 at once.
- Levels: station levels 2–5 require 10, 70, 150, and 250 stored XP.
- Restocking: uses reset every 12 hours, with at most two restocks in any rolling 24 hours.
- Automation: hopper movement and comparator output are disabled.
- Moving a station: Silk Touch is required to recover it as a portable station item.
/tradestation inspect before spending XP, keep inventory room available, and preserve the original rollback claim if conversion delivery is interrupted.Community stories
Create libraries where players can borrow books
A library is anchored to a lectern inside a claim you manage and operates within 16 blocks of that matching lectern. Each library may catalog up to 500 editions. Browse, borrow, and return through supported commands so the only master copy remains protected.
Library designation is handled privately by authorized staff. Public setup commands are intentionally omitted.
- Loans last seven days and each player may hold at most three active loans.
- You cannot borrow the same edition twice at once.
- An overdue loan assesses 100 Coins. Any unpaid remainder becomes debt and blocks new loans until paid or waived.
- Registration and permanent cloning are rights-holder operations.
- Each permanent clone costs one Writable Book and zero Coins, with at most 16 copies per operation.
- Cloning preserves the registered source generation and resolved content.
Use /library loans and /library debt before borrowing more. Library owners may suspend or close borrowing, appoint librarians or moderators, and update the claim-managed lectern anchor.
Quick commands
Useful commands to remember
/libraryopens the library catalog./library browse [page]lists available books./library info <edition-id>shows a book's details./library borrow <edition-id>borrows a book while you are at its library./library read <loan-or-edition-id> [page]reads a borrowed or available book./library return <loan-id>returns a borrowed book./library loansshows your current loans./library clone <edition-id> [amount]requests permanent copies when you hold the rights.
See every management and confirmation form in the complete command guide.