Living Events
The server generates recurring sightings, searches, migrations, community goals, and traveling encounters with persisted progress and first-discovery recognition.
Gather, race, discover
Community activities run alongside automatic Living Events: server-generated recurring stories and hunts that create fresh reasons to explore.
Live community hub
Public Living Events, shared goal progress, countdowns, and anonymous Weekend Fishing standings come from a bounded privacy-limited snapshot. In-game notices remain authoritative.
Ways to join in
The server generates recurring sightings, searches, migrations, community goals, and traveling encounters with persisted progress and first-discovery recognition.
Staff-prepared foot, boat, and vehicle courses join seasonal gatherings and shared celebrations.
Personal discovery targets, scavenger hunts, protected build plots, judging, and published results create varied goals.
Series One discoveries
Found through a Pale Garden or night story event.
Found through a Trial Chamber story or hunt.
Found through a potion or brewing story.
Found through a haunted mansion or illager story.
Found through a traveling Stuffy merchant encounter.