One relic, one public target

Crown of the Server

A server-wide contest built around one rotating Crown, transparent targeting, and recoverable state.

The opening hunt

How the first player gets the Crown

Staff begin the first Crown round by placing the one Crown with a chosen online player. That player becomes the first holder and the server-wide hunt begins immediately.

The Crown cannot be crafted or discovered in a loot chest. After the opening placement, players take it by defeating the current holder and picking up the dropped Crown.

One prize, one holder

There is only one real Crown

The Crown is a special golden helmet that recognizes one current holder or one dropped Crown. Old copies cannot be used to create duplicates, and staff can safely recover the real Crown if it becomes stuck or unavailable.

The holder wears it in the helmet slot, so that slot must be empty before claiming it.

A target, not a loophole

Asymmetric opt-in PvP

The Crown holder is an attackable public target even when their normal PvP preference is off. The holder may attack only players who have opted into PvP. Same-team attacks remain blocked, and a killed player cannot immediately retaliate against the Crown holder during the ten-minute revenge block.

The Crown changes who may initiate combat; it does not permit team damage or let its holder attack peaceful, opted-out players.

Power with visibility

Holder effects and the public map

While holding the Crown, the player receives Health Boost I and normally Glowing. When the holder kills another player, the surge lasts three minutes and changes the effects to Strength II, Speed II, Health Boost I, and invisibility.

That invisibility is a short combat stealth reward, not map stealth. The optional squaremap Crown marker continues following the holder, or the dropped Crown, throughout the surge. If squaremap is unavailable, Crown gameplay continues without the layer.

Loss and recovery

The Crown falls on death

When the holder dies, the Crown drops safely at the death location. Anyone else may claim it immediately, while the former holder must wait five minutes before picking it back up. The dropped Crown cannot be damaged.

If a holder stays offline for 72 hours, the Crown returns to staff for recovery so the contest does not remain stuck with an inactive player.

Follow the contest

Player commands

  • /relic locate crown locates the active holder or dropped Crown.
  • /relic stats [online-player] shows captures, Crown kills, and hold time.
  • /relic leaderboard shows the top Crown statistics.