Teddy Bear - White
Cozy Courage: Reduces all incoming damage by 5%.
Source: Core · Also known as: Teddy Bear
Existing/Core: original colored families and current unique Stuffies.
Series One ยท Deployed
Explore the fixed Series One numbers, abilities, rarities, and sources. The Series One systems and interfaces are deployed. Some acquisition routes remain gated until private anchors, the Shoppe Keeper, and the Stuffy Heart are reviewed and provisioned; real Java and Bedrock client checks are still in progress.
Showing all 100 entries.
Cozy Courage: Reduces all incoming damage by 5%.
Source: Core · Also known as: Teddy Bear
Existing/Core: original colored families and current unique Stuffies.
Cozy Courage: Reduces all incoming damage by 5%.
Source: Core
Existing/Core: original colored families and current unique Stuffies.
Cozy Courage: Reduces all incoming damage by 5%.
Source: Core
Existing/Core: original colored families and current unique Stuffies.
Cozy Courage: Reduces all incoming damage by 5%.
Source: Core
Existing/Core: original colored families and current unique Stuffies.
Cozy Courage: Reduces all incoming damage by 5%.
Source: Core
Existing/Core: original colored families and current unique Stuffies.
Cozy Courage: Reduces all incoming damage by 5%.
Source: Core
Existing/Core: original colored families and current unique Stuffies.
Cozy Courage: Reduces all incoming damage by 5%.
Source: Core
Existing/Core: original colored families and current unique Stuffies.
Cozy Courage: Reduces all incoming damage by 5%.
Source: Core
Existing/Core: original colored families and current unique Stuffies.
Bouncy: Grants Jump Boost I.
Source: Core · Also known as: Bunny
Existing/Core: original colored families and current unique Stuffies.
Bouncy: Grants Jump Boost I.
Source: Core
Existing/Core: original colored families and current unique Stuffies.
Bouncy: Grants Jump Boost I.
Source: Core
Existing/Core: original colored families and current unique Stuffies.
Bouncy: Grants Jump Boost I.
Source: Core
Existing/Core: original colored families and current unique Stuffies.
Bouncy: Grants Jump Boost I.
Source: Core
Existing/Core: original colored families and current unique Stuffies.
Bouncy: Grants Jump Boost I.
Source: Core
Existing/Core: original colored families and current unique Stuffies.
Bouncy: Grants Jump Boost I.
Source: Core
Existing/Core: original colored families and current unique Stuffies.
Bouncy: Grants Jump Boost I.
Source: Core
Existing/Core: original colored families and current unique Stuffies.
Aquatic Recovery: Grants Regeneration I while injured and underwater.
Source: Core · Also known as: Axolotl
Existing/Core: original colored families and current unique Stuffies.
Aquatic Recovery: Grants Regeneration I while injured and underwater.
Source: Core
Existing/Core: original colored families and current unique Stuffies.
Aquatic Recovery: Grants Regeneration I while injured and underwater.
Source: Core
Existing/Core: original colored families and current unique Stuffies.
Aquatic Recovery: Grants Regeneration I while injured and underwater.
Source: Core
Existing/Core: original colored families and current unique Stuffies.
Aquatic Recovery: Grants Regeneration I while injured and underwater.
Source: Core
Existing/Core: original colored families and current unique Stuffies.
Aquatic Recovery: Grants Regeneration I while injured and underwater.
Source: Core
Existing/Core: original colored families and current unique Stuffies.
Aquatic Recovery: Grants Regeneration I while injured and underwater.
Source: Core
Existing/Core: original colored families and current unique Stuffies.
Aquatic Recovery: Grants Regeneration I while injured and underwater.
Source: Core
Existing/Core: original colored families and current unique Stuffies.
Soft Landing: Reduces fall damage by 20%.
Source: Core
Existing/Core: original colored families and current unique Stuffies.
Amphibious: Grants Water Breathing while underwater.
Source: Core
Existing/Core: original colored families and current unique Stuffies.
Swift Swimmer: Grants Dolphin's Grace while swimming.
Source: Core
Existing/Core: original colored families and current unique Stuffies.
Loyal Guard: Reduces damage from hostile mobs by 10%.
Source: Core
Existing/Core: original colored families and current unique Stuffies.
Quick Paws: Grants Speed I while sneaking or at night.
Source: Core
Existing/Core: original colored families and current unique Stuffies.
Floaty: Grants Slow Falling whenever airborne.
Source: Core
Existing/Core: original colored families and current unique Stuffies.
Feathered Fall: Grants Slow Falling while descending.
Source: Core
Existing/Core: original colored families and current unique Stuffies.
Busy Bee: Grants Haste I while holding a tool.
Source: Core
Existing/Core: original colored families and current unique Stuffies.
Blast Padding: Reduces explosion damage by 20%.
Source: Core
Existing/Core: original colored families and current unique Stuffies.
Hearty Appetite: Reduces exhaustion gain by 10%.
Source: Core
Existing/Core: original colored families and current unique Stuffies.
Nourishing: Restores one additional food point after eating.
Source: Core
Existing/Core: original colored families and current unique Stuffies.
Dragon's Legacy: Recommended: grants all Core-tier abilities plus permanent Night Vision. Excludes Fusion, Rare/Secret, Event, Referral, Shoppe, Milestone, and Completion-tier abilities.
Source: Core
Existing/Core: original colored families and current unique Stuffies.
Shellback: Reduces projectile damage by 10% while in water or rain.
Source: Progression
Progression: spend 30 active minutes swimming.
Peaceful Presence: Eating bamboo/cake grants Regeneration I for 5 seconds; 30-second cooldown.
Source: Progression
Progression: complete a Bamboo Jungle panda task.
Cave Sight: Grants Night Vision while below Y=32.
Source: Progression
Progression: spend 20 active minutes below Y=32.
Second Wind: Oxygen refills twice as quickly after surfacing; 5% swim-speed bonus.
Source: Progression
Progression: travel with a wild dolphin.
Mountain Feet: Speed I and 25% knockback resistance above Y=120.
Source: Progression
Progression: reach a mountain peak and survive a goat ram.
Treasure Chatter: Luck I while fishing and a soft alert when a rare server treasure roll occurs.
Source: Progression
Progression: tame a parrot.
Desert Stride: Speed I and 15% reduced exhaustion in Desert/Badlands biomes.
Source: Progression
Progression: travel 2,000 desert blocks on a camel.
Rolled Defense: After standing still/sneaking 2 seconds, gain 20% knockback resistance; ends on sprint.
Source: Progression
Progression: brush/collect armadillo-related materials.
Ancient Nose: Within 12 blocks of a hidden dig-site Stuffy, emits a directional particle pulse.
Source: Progression
Progression: complete an archaeology/sniffer task.
Helping Hand: Loose item drops within 4 blocks drift toward the player after a short delay.
Source: Progression
Progression: rescue and interact with an Allay.
Squishy: Reduces fall/kinetic damage by 15% and produces a small bounce after hard falls.
Source: Progression
Progression: defeat a large Slime.
Emberproof: When ignited, gain Fire Resistance for 5 seconds; 45-second cooldown.
Source: Progression
Progression: defeat 25 Blazes.
Trail Gallop: Speed I while traveling on natural overworld terrain for 8+ seconds.
Source: Progression
Progression: travel 5,000 blocks by horse.
Bone Guard: Reduces projectile damage by 12%.
Source: Progression
Progression: defeat 100 Skeletons.
Undying: Below 5 hearts, gain Resistance I for 4 seconds; 45-second cooldown.
Source: Progression
Progression: defeat 150 Zombies.
Barterer's Luck: Server-defined Piglin barter reward table gets a small quality bonus; no effect on vanilla economy if disabled.
Source: Progression
Progression: complete 50 Piglin barters.
Tidal Guard: 15% damage reduction from aquatic hostile mobs; Mining Fatigue duration reduced 50%.
Source: Progression
Progression: complete an Ocean Monument objective.
Breath of the Deep: Underwater oxygen drains 50% slower and swim acceleration improves slightly.
Source: Progression
Progression: complete a Nautilus riding/exploration objective.
Molten Bounce: Fire Resistance for 5 seconds after touching lava/magma plus a boosted landing bounce; 30-second cooldown.
Source: Fusion
Fusion: Slime + Blaze Stuffies.
Frost Archer: Projectile damage reduced 10%; Speed I on snow/ice.
Source: Fusion
Transform: Skeleton + packed ice/powder-snow catalyst.
Swampborn: Poison duration reduced 50%; Speed I in Swamp/Mangrove biomes.
Source: Fusion
Transform: Skeleton + moss/mushroom/poison catalyst.
Deepwalker: Water Breathing and 10% melee damage reduction while fully submerged.
Source: Fusion
Transform: Zombie + aquatic catalyst.
Desert Survivor: Exhaustion reduced 15% and Hunger-effect duration reduced 50% in dry biomes.
Source: Fusion
Transform: Zombie + desert catalyst.
Nether Kin: Piglins remain neutral unless normally provoked; 10% fire-damage reduction.
Source: Fusion
Transform: Piglin + undead/Nether catalyst.
Storm Rider: Speed I during rain/thunder and reduced lightning damage.
Source: Fusion
Transform: Horse + Skeleton/Lightning catalyst.
Grave Gallop: Speed I at night; below half health, 10% reduced hostile-mob damage.
Source: Fusion
Transform: Horse + Zombie/Rotten catalyst.
Death March: Speed I and 20% reduced exhaustion in deserts; Hunger effects reduced 50%.
Source: Fusion
Transform: Camel + undead desert catalyst.
Dead Tide: Underwater and below half health, gain Regeneration I for up to 6 seconds; 45-second cooldown.
Source: Fusion
Transform: Nautilus + drowned/undead catalyst.
Unruly Charge: After sprinting 5 seconds, gain strong knockback resistance for 5 seconds; 30-second cooldown.
Source: Fusion
Transform: Hoglin Stuffy + undead catalyst.
Up We Go: Sprint-jump grants brief Levitation I followed by Slow Falling; 25-second cooldown.
Source: Fusion
Transform: Ghast + purification/overworld catalyst.
Ancient Tide: Immune to Mining Fatigue and takes 15% less damage from Guardians.
Source: Fusion
Transform: Guardian + Monument Heart catalyst.
Ashen Guard: Wither duration reduced 75%; Fire damage reduced 10%.
Source: Fusion
Transform: Skeleton + Soul Sand/Wither catalyst.
Phase Step: Sneak + swap-hand teleports up to 6 safe blocks in the facing direction; 30-second cooldown.
Source: Rare / Secret
Secret End challenge / hidden End shrine.
Pocket Dimension: Unlocks a persistent 9-slot personal vault; disabled in competitive arenas.
Source: Rare / Secret
Rare End City collection puzzle.
Sleepless: Phantoms ignore the wearer; Night Vision activates after three nights without sleep.
Source: Rare / Secret
Rare night-flight challenge.
Totemic Whisper: After defeating an illager, gain 2 Absorption hearts for 20 seconds; 60-second cooldown.
Source: Rare / Secret
Woodland Mansion riddle chain.
Juggernaut: 30% knockback resistance; after taking 4+ hearts in one hit, gain Resistance I for 3 seconds.
Source: Rare / Secret
Rare raid mastery challenge.
Bastion Resolve: 15% damage reduction from Piglins/Brutes and 20% knockback resistance in Bastions.
Source: Rare / Secret
Hidden Bastion objective.
Thick Hide: 10% melee-damage reduction while above half health.
Source: Rare / Secret
Nether hunt / rare Hoglin challenge.
Cave Crawler: Speed I below Y=32 and Poison duration reduced 50%.
Source: Rare / Secret
Abandoned mineshaft secret.
Berserker: Below 4 hearts, gain Strength I for 4 seconds; 60-second cooldown.
Source: Rare / Secret
Rare raid/woodland combat challenge.
Sharpshooter: Crossbow reload time reduced slightly by server-side handling; projectile damage taken reduced 5%.
Source: Rare / Secret
Pillager Outpost challenge.
Stillwood: After standing still for 3 seconds, gain Resistance I; movement cancels it. 20-second reactivation delay.
Source: Event
Pale Garden / night story event.
Windstep: Sneak + jump performs a short forward air-dash; 20-second cooldown.
Source: Event
Trial Chamber wind event.
Brewmaster: Positive potion effects consumed by the wearer last 10% longer, capped by configuration.
Source: Event
Potion/Brewing festival event.
Ghost Rush: After taking damage, gain Speed II + Slow Falling for 3 seconds; 45-second cooldown.
Source: Event
Haunted Mansion / illager event.
Trail Sense: Every 60 seconds, can reveal a vague direction toward an active event objective or traveling merchant.
Source: Event
Traveling Stuffy Merchant event.
Good Neighbor: Within 16 blocks of a referred/new player, both players gain 10% reduced exhaustion.
Source: Referral
1 qualified referral.
Travel Buddy: Unlocks a 6-slot travel pouch while within 24 blocks of a party member; contents remain player-bound.
Source: Referral
5 qualified referrals.
Caravan Bond: When traveling with at least one other player, gain 5% movement speed and 10% reduced exhaustion.
Source: Referral
10 qualified referrals.
Tidy Helper: Loose drops within 4 blocks are pulled toward the player; optional server sorting hook can deposit into designated storage.
Source: Shoppe
Purchased only from the in-world Cute Stuffy Shoppe NPC; example price 12,000.
Jungle Prowler: Speed I in Jungle/Bamboo Jungle; while sneaking, hostile detection radius is reduced slightly if the server implementation supports it.
Source: Shoppe
Purchased only from the in-world Cute Stuffy Shoppe NPC; example price 10,000.
Pack Mule: Unlocks a persistent 9-slot Stuffy pouch while worn; contents remain bound to the player.
Source: Shoppe
Purchased only from the in-world Cute Stuffy Shoppe NPC; example price 14,000.
Spore Comfort: Eating mushroom stew/suspicious stew grants Regeneration I for 6 seconds; 45-second cooldown.
Source: Shoppe
Purchased only from the in-world Cute Stuffy Shoppe NPC; example price 11,000.
Luminous: Night Vision while underwater; nearby submerged Stuffy event markers glow more clearly.
Source: Shoppe
Purchased only from the in-world Cute Stuffy Shoppe NPC; example price 9,500.
Spiny Defense: A melee attacker receives Slowness I for 2 seconds; 30-second cooldown.
Source: Shoppe
Purchased only from the in-world Cute Stuffy Shoppe NPC; example price 10,500.
Reef Spirit: Luck I while fishing in ocean/reef biomes and a small swim-speed bonus.
Source: Shoppe
Purchased only from the in-world Cute Stuffy Shoppe NPC; example price 8,500.
Fluffy Guard: Reduces projectile damage by 15%.
Source: Shoppe
Purchased only from the in-world Cute Stuffy Shoppe NPC; example price 12,500.
Frost Friend: Immune to freezing and gains Speed I on snow/ice.
Source: Shoppe
Purchased only from the in-world Cute Stuffy Shoppe NPC; example price 10,000.
Ink Veil: When damaged underwater, gain Invisibility for 3 seconds; 45-second cooldown.
Source: Shoppe
Purchased only from the in-world Cute Stuffy Shoppe NPC; example price 11,500.
Wall Crawler: Unlocked at 25 unique Stuffies. While sneaking against a vertical surface, allows controlled climbing at reduced speed.
Source: Milestone
25 unique Dex entries.
Stalwart: Unlocked at 50 unique Stuffies. Grants 20% knockback resistance and 5% hostile-mob damage reduction.
Source: Milestone
50 unique Dex entries.
Threefold Defiance: Unlocked at 75 unique Stuffies. Immune to Wither; below 4 hearts gain Resistance I for 5 seconds; 60-second cooldown.
Source: Milestone
75 unique Dex entries.
Heart of the Collection: Adaptive Heart chooses one relevant boon for water, falling, mining, night, or low health; Stuffy Surge grants its ten listed effects for 15 seconds on a 10-minute cooldown; Miracle Stitch prevents fatal damage once every 45 minutes; Living Collection and Patchwork Memory alter its appearance; Soulbound Completion binds it to its completing UUID.
Source: Completion
Revealed only after discovering all other 99 unique Dex entries, then granted by The Stuffy Heart; it cannot be purchased, traded, fused, event-dropped, or normally staff-granted.