
Teddy Bear - White
Cozy Courage: Reduces all incoming damage by 5%.
Source: Core · Also known as: Teddy Bear
Existing/Core: original colored families and current unique Stuffies.
Series One ยท Deployed
Series One is the permanent, numbered Stuffy collection: exactly #001 through #100. Browse every entry, ability, rarity, and acquisition source; Java and Bedrock client checks are complete.
Showing all 100 entries.

Cozy Courage: Reduces all incoming damage by 5%.
Source: Core · Also known as: Teddy Bear
Existing/Core: original colored families and current unique Stuffies.

Cozy Courage: Reduces all incoming damage by 5%.
Source: Core
Existing/Core: original colored families and current unique Stuffies.

Cozy Courage: Reduces all incoming damage by 5%.
Source: Core
Existing/Core: original colored families and current unique Stuffies.

Cozy Courage: Reduces all incoming damage by 5%.
Source: Core
Existing/Core: original colored families and current unique Stuffies.

Cozy Courage: Reduces all incoming damage by 5%.
Source: Core
Existing/Core: original colored families and current unique Stuffies.

Cozy Courage: Reduces all incoming damage by 5%.
Source: Core
Existing/Core: original colored families and current unique Stuffies.

Cozy Courage: Reduces all incoming damage by 5%.
Source: Core
Existing/Core: original colored families and current unique Stuffies.

Cozy Courage: Reduces all incoming damage by 5%.
Source: Core
Existing/Core: original colored families and current unique Stuffies.

Bouncy: Grants Jump Boost I.
Source: Core · Also known as: Bunny
Existing/Core: original colored families and current unique Stuffies.

Bouncy: Grants Jump Boost I.
Source: Core
Existing/Core: original colored families and current unique Stuffies.

Bouncy: Grants Jump Boost I.
Source: Core
Existing/Core: original colored families and current unique Stuffies.

Bouncy: Grants Jump Boost I.
Source: Core
Existing/Core: original colored families and current unique Stuffies.

Bouncy: Grants Jump Boost I.
Source: Core
Existing/Core: original colored families and current unique Stuffies.

Bouncy: Grants Jump Boost I.
Source: Core
Existing/Core: original colored families and current unique Stuffies.

Bouncy: Grants Jump Boost I.
Source: Core
Existing/Core: original colored families and current unique Stuffies.

Bouncy: Grants Jump Boost I.
Source: Core
Existing/Core: original colored families and current unique Stuffies.

Aquatic Recovery: Grants Regeneration I while injured and underwater.
Source: Core · Also known as: Axolotl
Existing/Core: original colored families and current unique Stuffies.

Aquatic Recovery: Grants Regeneration I while injured and underwater.
Source: Core
Existing/Core: original colored families and current unique Stuffies.

Aquatic Recovery: Grants Regeneration I while injured and underwater.
Source: Core
Existing/Core: original colored families and current unique Stuffies.

Aquatic Recovery: Grants Regeneration I while injured and underwater.
Source: Core
Existing/Core: original colored families and current unique Stuffies.

Aquatic Recovery: Grants Regeneration I while injured and underwater.
Source: Core
Existing/Core: original colored families and current unique Stuffies.

Aquatic Recovery: Grants Regeneration I while injured and underwater.
Source: Core
Existing/Core: original colored families and current unique Stuffies.

Aquatic Recovery: Grants Regeneration I while injured and underwater.
Source: Core
Existing/Core: original colored families and current unique Stuffies.

Aquatic Recovery: Grants Regeneration I while injured and underwater.
Source: Core
Existing/Core: original colored families and current unique Stuffies.

Soft Landing: Reduces fall damage by 20%.
Source: Core
Existing/Core: original colored families and current unique Stuffies.

Amphibious: Grants Water Breathing while underwater.
Source: Core
Existing/Core: original colored families and current unique Stuffies.

Swift Swimmer: Grants Dolphin's Grace while swimming.
Source: Core
Existing/Core: original colored families and current unique Stuffies.

Loyal Guard: Reduces damage from hostile mobs by 10%.
Source: Core
Existing/Core: original colored families and current unique Stuffies.

Quick Paws: Grants Speed I while sneaking or at night.
Source: Core
Existing/Core: original colored families and current unique Stuffies.

Floaty: Grants Slow Falling whenever airborne.
Source: Core
Existing/Core: original colored families and current unique Stuffies.

Feathered Fall: Grants Slow Falling while descending.
Source: Core
Existing/Core: original colored families and current unique Stuffies.

Busy Bee: Grants Haste I while holding a tool.
Source: Core
Existing/Core: original colored families and current unique Stuffies.

Blast Padding: Reduces explosion damage by 20%.
Source: Core
Existing/Core: original colored families and current unique Stuffies.

Hearty Appetite: Reduces exhaustion gain by 10%.
Source: Core
Existing/Core: original colored families and current unique Stuffies.

Nourishing: Restores one additional food point after eating.
Source: Core
Existing/Core: original colored families and current unique Stuffies.

Dragon's Legacy: Recommended: grants all Core-tier abilities plus permanent Night Vision. Excludes Fusion, Rare/Secret, Event, Referral, Shoppe, Milestone, and Completion-tier abilities.
Source: Core
Existing/Core: original colored families and current unique Stuffies.

Shellback: Reduces projectile damage by 10% while in water or rain.
Source: Progression
Progression: spend 30 active minutes swimming.

Peaceful Presence: Eating bamboo/cake grants Regeneration I for 5 seconds; 30-second cooldown.
Source: Progression
Progression: complete a Bamboo Jungle panda task.

Cave Sight: Grants Night Vision while below Y=32.
Source: Progression
Progression: spend 20 active minutes below Y=32.

Second Wind: Oxygen refills twice as quickly after surfacing; 5% swim-speed bonus.
Source: Progression
Progression: travel with a wild dolphin.

Mountain Feet: Speed I and 25% knockback resistance above Y=120.
Source: Progression
Progression: reach a mountain peak and survive a goat ram.

Treasure Chatter: Luck I while fishing and a soft alert when a rare server treasure roll occurs.
Source: Progression
Progression: tame a parrot.

Desert Stride: Speed I and 15% reduced exhaustion in Desert/Badlands biomes.
Source: Progression
Progression: travel 2,000 desert blocks on a camel.

Rolled Defense: After standing still/sneaking 2 seconds, gain 20% knockback resistance; ends on sprint.
Source: Progression
Progression: brush/collect armadillo-related materials.

Ancient Nose: Within 12 blocks of a hidden dig-site Stuffy, emits a directional particle pulse.
Source: Progression
Progression: complete an archaeology/sniffer task.

Helping Hand: Loose item drops within 4 blocks drift toward the player after a short delay.
Source: Progression
Progression: rescue and interact with an Allay.

Squishy: Reduces fall/kinetic damage by 15% and produces a small bounce after hard falls.
Source: Progression
Progression: defeat a large Slime.

Emberproof: When ignited, gain Fire Resistance for 5 seconds; 45-second cooldown.
Source: Progression
Progression: defeat 25 Blazes.

Trail Gallop: Speed I while traveling on natural overworld terrain for 8+ seconds.
Source: Progression
Progression: travel 5,000 blocks by horse.

Bone Guard: Reduces projectile damage by 12%.
Source: Progression
Progression: defeat 100 Skeletons.

Undying: Below 5 hearts, gain Resistance I for 4 seconds; 45-second cooldown.
Source: Progression
Progression: defeat 150 Zombies.

Barterer's Luck: Server-defined Piglin barter reward table gets a small quality bonus; no effect on vanilla economy if disabled.
Source: Progression
Progression: complete 50 Piglin barters.

Tidal Guard: 15% damage reduction from aquatic hostile mobs; Mining Fatigue duration reduced 50%.
Source: Progression
Progression: complete an Ocean Monument objective.

Breath of the Deep: Underwater oxygen drains 50% slower and swim acceleration improves slightly.
Source: Progression
Progression: complete a Nautilus riding/exploration objective.

Molten Bounce: Fire Resistance for 5 seconds after touching lava/magma plus a boosted landing bounce; 30-second cooldown.
Source: Fusion
Fusion: Slime + Blaze Stuffies.

Frost Archer: Projectile damage reduced 10%; Speed I on snow/ice.
Source: Fusion
Transform: Skeleton + packed ice/powder-snow catalyst.

Swampborn: Poison duration reduced 50%; Speed I in Swamp/Mangrove biomes.
Source: Fusion
Transform: Skeleton + moss/mushroom/poison catalyst.

Deepwalker: Water Breathing and 10% melee damage reduction while fully submerged.
Source: Fusion
Transform: Zombie + aquatic catalyst.

Desert Survivor: Exhaustion reduced 15% and Hunger-effect duration reduced 50% in dry biomes.
Source: Fusion
Transform: Zombie + desert catalyst.

Nether Kin: Piglins remain neutral unless normally provoked; 10% fire-damage reduction.
Source: Fusion
Transform: Piglin + undead/Nether catalyst.

Storm Rider: Speed I during rain/thunder and reduced lightning damage.
Source: Fusion
Transform: Horse + Skeleton/Lightning catalyst.

Grave Gallop: Speed I at night; below half health, 10% reduced hostile-mob damage.
Source: Fusion
Transform: Horse + Zombie/Rotten catalyst.

Death March: Speed I and 20% reduced exhaustion in deserts; Hunger effects reduced 50%.
Source: Fusion
Transform: Camel + undead desert catalyst.

Dead Tide: Underwater and below half health, gain Regeneration I for up to 6 seconds; 45-second cooldown.
Source: Fusion
Transform: Nautilus + drowned/undead catalyst.

Unruly Charge: After sprinting 5 seconds, gain strong knockback resistance for 5 seconds; 30-second cooldown.
Source: Fusion
Transform: Hoglin Stuffy + undead catalyst.

Up We Go: Sprint-jump grants brief Levitation I followed by Slow Falling; 25-second cooldown.
Source: Fusion
Transform: Ghast + purification/overworld catalyst.

Ancient Tide: Immune to Mining Fatigue and takes 15% less damage from Guardians.
Source: Fusion
Transform: Guardian + Monument Heart catalyst.

Ashen Guard: Wither duration reduced 75%; Fire damage reduced 10%.
Source: Fusion
Transform: Skeleton + Soul Sand/Wither catalyst.

Phase Step: Sneak + swap-hand teleports up to 6 safe blocks in the facing direction; 30-second cooldown.
Source: Rare / Secret
Secret End challenge / hidden End shrine.

Pocket Dimension: Unlocks a persistent 9-slot personal vault; disabled in competitive arenas.
Source: Rare / Secret
Rare End City collection puzzle.

Sleepless: Phantoms ignore the wearer; Night Vision activates after three nights without sleep.
Source: Rare / Secret
Rare night-flight challenge.

Totemic Whisper: After defeating an illager, gain 2 Absorption hearts for 20 seconds; 60-second cooldown.
Source: Rare / Secret
Woodland Mansion riddle chain.

Juggernaut: 30% knockback resistance; after taking 4+ hearts in one hit, gain Resistance I for 3 seconds.
Source: Rare / Secret
Rare raid mastery challenge.

Bastion Resolve: 15% damage reduction from Piglins/Brutes and 20% knockback resistance in Bastions.
Source: Rare / Secret
Hidden Bastion objective.

Thick Hide: 10% melee-damage reduction while above half health.
Source: Rare / Secret
Nether hunt / rare Hoglin challenge.

Cave Crawler: Speed I below Y=32 and Poison duration reduced 50%.
Source: Rare / Secret
Abandoned mineshaft secret.

Berserker: Below 4 hearts, gain Strength I for 4 seconds; 60-second cooldown.
Source: Rare / Secret
Rare raid/woodland combat challenge.

Sharpshooter: Crossbow reload time reduced slightly by server-side handling; projectile damage taken reduced 5%.
Source: Rare / Secret
Pillager Outpost challenge.

Stillwood: After standing still for 3 seconds, gain Resistance I; movement cancels it. 20-second reactivation delay.
Source: Event
Pale Garden / night story event.

Windstep: Sneak + jump performs a short forward air-dash; 20-second cooldown.
Source: Event
Trial Chamber wind event.

Brewmaster: Positive potion effects consumed by the wearer last 10% longer, capped by configuration.
Source: Event
Potion/Brewing festival event.

Ghost Rush: After taking damage, gain Speed II + Slow Falling for 3 seconds; 45-second cooldown.
Source: Event
Haunted Mansion / illager event.

Trail Sense: Every 60 seconds, can reveal a vague direction toward an active event objective or traveling merchant.
Source: Event
Traveling Stuffy Merchant event.

Good Neighbor: Within 16 blocks of a referred/new player, both players gain 10% reduced exhaustion.
Source: Referral
1 qualified referral.

Travel Buddy: Unlocks a 6-slot travel pouch while within 24 blocks of a party member; contents remain player-bound.
Source: Referral
5 qualified referrals.

Caravan Bond: When traveling with at least one other player, gain 5% movement speed and 10% reduced exhaustion.
Source: Referral
10 qualified referrals.

Tidy Helper: Loose drops within 4 blocks are pulled toward the player; optional server sorting hook can deposit into designated storage.
Source: Shoppe
Purchased only from the in-world Cute Stuffy Shoppe NPC; price 22,000 Plush Coins.

Jungle Prowler: Speed I in Jungle/Bamboo Jungle; while sneaking, hostile detection radius is reduced slightly if the server implementation supports it.
Source: Shoppe
Purchased only from the in-world Cute Stuffy Shoppe NPC; price 20,000 Plush Coins.

Pack Mule: Unlocks a persistent 9-slot Stuffy pouch while worn; contents remain bound to the player.
Source: Shoppe
Purchased only from the in-world Cute Stuffy Shoppe NPC; price 24,000 Plush Coins.

Spore Comfort: Eating mushroom stew/suspicious stew grants Regeneration I for 6 seconds; 45-second cooldown.
Source: Shoppe
Purchased only from the in-world Cute Stuffy Shoppe NPC; price 21,000 Plush Coins.

Luminous: Night Vision while underwater; nearby submerged Stuffy event markers glow more clearly.
Source: Shoppe
Purchased only from the in-world Cute Stuffy Shoppe NPC; price 19,500 Plush Coins.

Spiny Defense: A melee attacker receives Slowness I for 2 seconds; 30-second cooldown.
Source: Shoppe
Purchased only from the in-world Cute Stuffy Shoppe NPC; price 20,500 Plush Coins.

Reef Spirit: Luck I while fishing in ocean/reef biomes and a small swim-speed bonus.
Source: Shoppe
Purchased only from the in-world Cute Stuffy Shoppe NPC; price 18,500 Plush Coins.

Fluffy Guard: Reduces projectile damage by 15%.
Source: Shoppe
Purchased only from the in-world Cute Stuffy Shoppe NPC; price 22,500 Plush Coins.

Frost Friend: Immune to freezing and gains Speed I on snow/ice.
Source: Shoppe
Purchased only from the in-world Cute Stuffy Shoppe NPC; price 20,000 Plush Coins.

Ink Veil: When damaged underwater, gain Invisibility for 3 seconds; 45-second cooldown.
Source: Shoppe
Purchased only from the in-world Cute Stuffy Shoppe NPC; price 21,500 Plush Coins.

Wall Crawler: Unlocked at 25 unique Stuffies. While sneaking against a vertical surface, allows controlled climbing at reduced speed.
Source: Milestone
25 unique Dex entries.

Stalwart: Unlocked at 50 unique Stuffies. Grants 20% knockback resistance and 5% hostile-mob damage reduction.
Source: Milestone
50 unique Dex entries.

Threefold Defiance: Unlocked at 75 unique Stuffies. Immune to Wither; below 4 hearts gain Resistance I for 5 seconds; 60-second cooldown.
Source: Milestone
75 unique Dex entries.

Heart of the Collection: Adaptive Heart chooses one relevant boon for water, falling, mining, night, or low health; Stuffy Surge grants its ten listed effects for 15 seconds on a 10-minute cooldown; Miracle Stitch prevents fatal damage once every 45 minutes; Living Collection and Patchwork Memory alter its appearance; Soulbound Completion binds it to its completing UUID.
Source: Completion
Revealed only after discovering all other 99 unique Dex entries, then granted by The Stuffy Heart; it cannot be purchased, traded, fused, event-dropped, or normally staff-granted.