The PlushSMP field guide

A serious survival world with delightfully unserious friends.

PlushSMP keeps survival progression meaningful while adding collectible stuffies, careful recovery systems, player-run commerce, and community goals.

Your first day

Automatic starter supplies and an in-game guide

Your first join automatically delivers a Stone Sword, Stone Pickaxe, Stone Axe, full Leather Armor, 24 Bread, 16 Torches, and one random base animal from the 14 original stuffy families. Furniture, school props, color variants, and the Ender Dragon Stuffy are excluded. The Rules & Guide and Claim Tool are delivered separately, and craftable recipes are discovered automatically.

/guide opens a private Java inventory or Bedrock form. Its nine display-only categories are First Steps, Rules and Safety, Claims, Travel and Homes, Economy and Trade, Teams and Woodland Cats, Quests and Events, StuffyDex and Collections, and Settings and Accessibility. Choosing an entry only shows help; it never runs the displayed command. /guide text is the permanent chat fallback. While holding your tagged PlushSMP guide book, /guide refresh updates that same book without issuing a replacement; it does nothing to ordinary books.

School Backpacks open 27 slots of personal persistent storage. Each placed School Locker and Student Cubbies display has 54 separate slots. Normal right-click uses interactive cameras, attendance books, cafeteria trays, bells, music boxes, hamster cages, fish bowls, pet rocks, and clay soldiers; sneak-right-click normally recovers a placed prop when claim rules allow.

The soft center

Stuffies, furniture, and playful machines

The complete 146-item catalog includes 39 creature stuffies, 46 school/classroom props, and 61 craftable furniture pieces for living rooms, kitchens, dining rooms, bedrooms, bathrooms, offices, restaurants, patios, gardens, and decorative builds. The two aircraft and two weapons are modeled and craftable separately and are not part of that 146 count.

Normal right-click uses furniture: 13 seating pieces let one player sit and sneak to stand, 24 storage pieces provide 9, 27, or 54 persistent slots, and four lights toggle their visible light state. The Companion Cube heals nearby players within 15 blocks, with no extra healing from overlapping cubes. Storage must be empty before pickup. Sneak-right-click normally recovers furniture, and claim permissions govern placing, using, damaging, and recovering every display.

A creature stuffy can remain a placeable decoration or be equipped in the helmet slot as a visible companion. Only the stuffy currently worn on your head supplies abilities. Crown holders cannot use a stuffy at the same time, and taking a stuffy off ends its effects.

Recipes unlock automatically. Use /stuffies list in game or search the complete catalog of exact item names, IDs, storage, and behaviors. Bedrock receives recognizable item fallbacks, but exact Java 3D display parity is not promised.

Wear your pal

All 39 stuffies and their abilities

Color variants share the ability of their creature family. Ordinary passives do not stack because the helmet slot holds only one item. The Ender Dragon Stuffy is the special exception: it deliberately combines every original family ability.

Teddy bears 9 stuffies

Brown, white, pink, black, light blue, purple, lime, yellow, and rainbow.

Cozy Courage: reduces all incoming damage by 5%.

Bunnies 9 stuffies

White, pink, brown, black, light blue, purple, lime, yellow, and rainbow.

Bouncy: grants Jump Boost I.

Axolotls 9 stuffies

Pink, white, brown, black, light blue, purple, lime, yellow, and rainbow.

Aquatic Recovery: regenerates missing health while submerged.

Cat

Soft Landing: reduces fall damage by 20%.

Frog

Amphibious: grants Water Breathing while submerged.

Shark

Swift Swimmer: grants Dolphin's Grace while swimming.

Dog

Loyal Guard: reduces damage from hostile mobs by 10%.

Fox

Quick Paws: grants Speed I while sneaking or at night.

Ghast

Floaty: grants Slow Falling while airborne.

Chicken

Feathered Fall: grants Slow Falling while descending.

Bee

Busy Bee: grants Haste I while holding a pickaxe, axe, shovel, or hoe.

Creeper

Blast Padding: reduces explosion damage by 20%.

Pig

Hearty Appetite: reduces exhaustion gained by 10%.

Cow

Nourishing: restores one extra food point after eating.

Ender Dragon

Fill all nine crafting-table slots with nine different original stuffy families. Variants count as their family, but duplicate families fail. It is unavailable from kits, loot, and give commands.

Dragon's Legacy: combines all 14 original family abilities and adds Dragon Sight, unique permanent Night Vision while worn.

Permanent collection

Series One: #001-#100

Series One is the permanent numbered Stuffy collection, with exactly 100 entries from #001 through #100. Its catalog, progression, Fusion, rare discoveries, recurring Living Events, qualified referrals, Shoppe entries, milestones, interfaces, and Java and Bedrock packs are available; client checks are complete. Living Event routes may be populated automatically as exploration discovers suitable locations.

The existing unqualified Teddy Bear, Bunny, and Axolotl item names are aliases for #001, #009, and #017. They do not add extra Dex numbers.

A reason to roam

Map-wide refillable exploration chests

Eligible naturally generated structure-loot chests are tracked throughout the Overworld, Nether, and End, not only inside castles or other public buildings. The first time one creates its vanilla loot, it also receives a small independent chance for one bonus. An elytra has a 5% chance; otherwise, a separate 1% roll can add one rainbow teddy, bunny, or axolotl stuffy. A successful elytra roll replaces the cosmetic roll, so no chest receives both bonuses.

After its original loot has been emptied, an eligible natural chest supplies three to five stacks on its first open in each new 72-hour cycle. Newly discovered chests retain their reviewed vanilla loot profile for these bounded refills; older eligible chests use a conservative exploration-supply mix. Player-placed chests, private storage, and plugin-created inventories never become map-wide refill containers.

No hopper automation: once a natural container is tracked for this system, hopper movement both into and out of it is blocked. Players must open and empty refill containers directly, preventing automated extraction or refill manipulation.

Catch the whole crowd

Fishing mob-head collection

Every successful fishing catch has a 5% chance to become a rare collectible mob head. The 87-head catalog includes real server mobs from Allays, Armadillos, Axolotls, and Bees through Wardens, Withers, and the Ender Dragon. Cosmetic variants are not separate collection requirements.

Minecraft's native Zombie, Skeleton, Creeper, Piglin, Wither Skeleton, and Dragon heads remain native skull items. The rest use fixed Mojang-hosted mob textures, so each type is visually distinct without contacting a third-party service while you play.

Each legitimate catch carries unique provenance, records its mob in the fishing journal, and has a configured /sell value. Rare boss heads are weighted less often and sell for more. If a head replaces an eligible fish during Weekend Fishing, the original fish identity is preserved and the catch still counts toward the contest.

Active time matters

Ranks, Coins, AFK time, and claim growth

You earn 1,000 Plush Coins for each completed active hour and 2,000 Coins once per UTC login day. Rank rewards are one-time. Active time pauses after five minutes without movement, looking around, interaction, building, breaking, or commands. Use /afk before stepping away to pause active credit immediately, prevent idle disconnect, mark yourself AFK in the player list, and pause player PvP involving you. Moving, interacting, or using another command returns you to active play.

I to III

I: 0h, 2,000 claim blocks.
II: 2h, +500 Coins, 10,000 blocks.
III: 8h, +1,000 Coins, 25,000 blocks.

IV to Citizen

IV: 24h, +20,000 Coins.
V: 72h, +3,000 Coins.
Citizen: 168h, +5,000 Coins and 50,000 claim blocks.

Veteran to Legend

Veteran: 336h, +10,000 Coins.
Elder: 720h, +25,000 Coins.
Legend: 1,440h, +50,000 Coins.

Ranks IV and V retain the 25,000-block allowance; Veteran, Elder, and Legend retain 50,000. A separately granted Trusted claim tier allows 75,000 blocks. Use /ar check or /ranks for your authoritative progress. The player list shows online players with their rank, optional staff role, team, PvP, AFK, and ping details.

Build with confidence

Persistent land claims and teams

Players may hold up to 10 claims. This count limit does not increase with rank. Rank increases the total claim-block area available across those claims: a player can make existing claims larger or divide the allowance among several claims, but cannot exceed 10.

Personal and team claims use saved ownership and separate trust choices for Build, Container, Entity, Redstone, and management. Protection also covers pistons, fluids, fire, moving entities, and projectiles. Visitors may fight mobs, trade with ordinary villagers, buy from managed trade stations, eat, defend themselves, and use combat or travel items without gaining permission to alter blocks, containers, displays, vehicles, or station management. Normal PvP consent rules still apply.

A Woodland cat clan does not receive separate land capacity. Its one active territory is one existing personal or team claim that the linking Leader or eligible Deputy already manages. Linking another claim replaces the previous territory and clears its den; it never changes ownership or trust.

Visitors can use /trust request [mask] for Build, Container, Entity, or Redstone access. Management cannot be requested. Requests last 24 hours, have a 60-second request cooldown, and are capped at 10 pending per requester and 50 per claim. Owners or authorized team managers can approve only the needed subset.

Teams support up to 20 members. Names must be 3–16 letters, digits, underscores, or hyphens; renaming has a 24-hour cooldown. Owner, Manager, and Member roles have different management authority. Players without a team can use /teams, press Tab to discover team names, and send a seven-day membership request with /teams <team-name>. Owners and Managers use /team requests and /team approve|deny <player>; for them, /teams <online-player> sends an invitation.

Optional original roleplay

Woodland Cats

Woodland Cats adds fictional cat profiles, native adult and kitten morphs, emotes, separate roleplay clans, claim-linked fictional territory, dens, consent-based Queen relationships, opt-in kitten follow, public roleplay chat, and UTC daily gathering progress. It never replaces inventory, permissions, normal teams, claims, PvP, moderation, combat, or collision.

Only the current clan Leader can appoint or remove the clan's one Deputy; there is no self-selection, ordinary-role, or Deputy-appointed path. Read the complete Woodland Cats guide, including authority rules, step-by-step territory and den setup, maturation, family consent, follow boundaries, and remaining client-test caveats.

Mistakes can become stories

Death boxes and paid return

Keep-inventory remains off. Item drops enter an owner-only protected death box for 72 hours; vanilla XP behavior is unchanged. Each player may have three active boxes. Creating another expires the oldest excess box. Right-click or attack your own death box to recover it, including inside claimed land. Recovery can happen in stages when your inventory fills, and other players cannot claim it.

/back costs 500 Coins after a successful teleport and targets your latest active box from anywhere. It has a five-second warmup, 60-second cooldown, and is blocked for 30 seconds after PvP; movement or damage cancels warmup. The destination must pass border and nearby safe-landing checks.

Move with guardrails

Homes, wild travel, Teleport Ask, and public warps

You may save three free homes; omitting the name uses base. /home list and its /homes alias privately show only your saved home names, never coordinates or world details. /home, /spawn, /wild, and accepted /tpa travel are free, use a five-second warmup and 60-second cooldown, and cancel if you move or take damage. TPA means Teleport Ask; requests require consent and expire after 60 seconds.

/wild searches generated, unclaimed Overworld terrain between 1,000 and 10,000 blocks from the world center. Creating a public warp with /pwarp create <name> costs 10,000 Coins, requires a claim you manage, and is capped at five anchors per player. Press Tab after /pwarp or /goto to see public-warp names. /pwarp <name> and /goto <name> both use the free five-second warmup and 30-second cooldown.

Impact without craters

Non-griefing explosions

TNT, creepers, charged creepers, TNT minecarts, and supported custom explosions still damage nearby entities according to their normal safety rules. Their affected block lists are cleared and explosion ignition is cancelled, so they cannot destroy terrain, containers, builds, or start fires.

This protection is not permission to harass, trap, repeatedly damage, or disrupt other players.

Player-driven value

Server shop prices and player-market limits

/money checks Plush Coins, and /balance is its full alias with the same player and authorized staff forms. Use /sell hand or /sell inventory. Plain-item unit prices are: 1 Coin for Cobblestone, Stone, or Melon Slice; 2 for Redstone, Wheat, Carrot, Potato, Beetroot, Sugar Cane, or Glass; 3 for Coal, Lapis, or Bricks; 4 for Copper, Pumpkin, or Cod; 5 for Salmon; 8 for Iron or Pufferfish; 10 for Tropical Fish; 12 for Gold; 55 for Emerald; and 75 for Diamond.

One sale is capped at 2,304 items and 100,000 Coins; daily server-shop proceeds are capped at 250,000 Coins per player. Legitimate fishing heads use their own 300–2,500 Coin prices.

The player market allows 10 open exact-stack listings per seller. Listings last seven days, prices range from 1 to 1,000,000 Coins, and sellers pay a 5% tax. Read the market guide and the station and library guide.

Your view of the world

Private profile, settings, and accessibility

/profile opens a private, read-only summary only for the sender; /statistics is its full alias. It covers your active progress, Coins and claims, team and PvP preference, quests, StuffyDex, public event, optional Woodland Cat state, daily reward status, and active travel cooldowns without exposing identity IDs, locations, or free-text fields. Use /profile text or /statistics text for the permanent chat view.

/settings is UI-first: it opens a Java inventory or Bedrock form. The permanent text controls are /settings text or /settings list, /settings set <key> on|off, /settings toggle <key>, and /settings reset <key>. Available keys are sidebar, particles, chat-colors, pvp-visibility, event-announcements, reduced-motion, high-contrast, compact-messages, sound-cues, spawn-overlays, and low-clutter. PvP itself is managed through /pvp.

The sidebar shows your active playtime, rank, Plush Coin balance, and team. It also shows whether PvP is on or off when your pvp-visibility setting is enabled. Toggle the whole display with /settings toggle sidebar.

Sidebar, particles, chat colors, PvP visibility, event announcements, and spawn overlays default on. Reduced motion, high contrast, compact messages, sound cues, low clutter, and PvP default off. Reduced motion also suppresses optional player particles. At the protected spawn plaza, spawn-overlays controls optional station and board text, while low-clutter suppresses those overlays.

Custom controls

Planes, X-wing, Needler, and Portal Gun

Aircraft: place one and right-click the empty aircraft to board. Right-click seated to start or speed up; left-click to slow or park; look to steer, climb, and descend; sneak to dismount. Sneak-right-click an empty aircraft to recover it. The Little Red Plane needs no fuel.

X-wing: use Swap Hand for wing blasters and hotbar key 1 or Drop/Q for the proton cannon. Player damage and firing at protected spawn are disabled.

Crystal Needler: right-click to fire, consuming one Amethyst Shard outside Creative. Five hits within five seconds supercombine. Portal Gun: left-click blue, right-click orange, sneak-click clear; walk into either linked portal to travel.

A quiet daily hello

Private welcome and biblical inspiration

On your first login of each Eastern calendar day, PlushSMP privately sends a welcome and the day's NIV biblical inspiration. It is not broadcast to other players. The public first-ever join greeting is separate.

The 2,000-Coin daily-login reward uses the UTC calendar, so its reset does not always occur at the same moment as the Eastern-time welcome.

Friday through Sunday

Weekend Fishing Contest

Each contest runs from Friday at 4 PM to Sunday at 4 PM Eastern Time. Qualifying catches must come from a fishing rod in Survival mode in the Overworld during that active window. Cod, salmon, tropical fish, and pufferfish each count as one catch; fish from buckets, mob drops, inventories, other dimensions, or other game modes do not. A rare collectible head that replaces one of those rod catches keeps the original fish identity and counts correctly.

Java players see a countdown boss bar. Bedrock players receive compact action-bar updates. Use /fishingcontest status to check the current weekly contest and /fishingcontest leaderboard to view standings. After a contest closes, the default leaderboard remains on the most recently started contest instead of selecting the next empty weekend. If no catches qualify, in-game feedback and the leaderboard restate the qualification rules. Event announcements can be adjusted through player settings.

The database rejects duplicate catch events and preserves each contest's weekly identity and policy. After the window closes, audited finalization awards 5,000 Plush Coins for first, 3,000 for second, and 1,500 for third. Ties are ordered by who reached their catch total first.

Checkpoint competition

Foot, boat, and vehicle races

Every race declares one required movement mode and uses a staff-reviewed sequence of checkpoints. Join through /events, enter checkpoint 1 using the required mode, then run /events start <number>. The timer cannot start elsewhere or in the wrong mode.

Travel through the remaining checkpoints in order. Crossing the wrong checkpoint or using the wrong movement mode does not advance the run. Valid crossings provide action-bar and sound feedback, and the finish time is saved to the persistent leaderboard. Use /events status <number> for instructions and /events leaderboard <number> for results.

A scheduled race becomes playable only after event staff place at least two contiguous checkpoints beginning with checkpoint 1 and pass the readiness check. This prevents an unfinished course from opening.

Personal discoveries

Easter egg hunts

Join the active hunt through /events, then explore the event area for staff-hidden eggs. Nearby server-defined targets emit small egg-particle clues. Moving within a target's discovery radius records that egg for you, plays a cue, and shows your progress.

Discoveries are personal, durable, and duplicate-safe, so another player finding an egg does not remove yours and reconnecting does not erase progress. Finding every target completes the hunt and records the event achievement. The configured Easter weekend event uses podium rewards after audited results are published.

Hiding places are selected and reviewed in the live world before activation. A hunt with no validated targets cannot pass readiness or open.

A year of gatherings

Seasonal events

Seasonal definitions use fixed Eastern Time windows, durable participation, explicit readiness checks, and an audited lifecycle. The calendar shows only trusted server dates. Current event formats include:

  • Spring Garden Festival: a noncompetitive community gathering with recorded participation and completion.
  • Spring Easter Egg Hunt: a weekend personal-discovery hunt with glowing clues and persisted progress.
  • Summer Boat Race: an ordered-checkpoint race that requires a boat from start to finish.
  • Autumn Scavenger Hunt: a staff-built set of discovery targets with durable individual progress.
  • Winter Build Contest: protected assigned plots, locked submissions, scored judging, previewed results, and controlled plot release.

Staff must complete geometry and readiness checks before a scheduled competition activates. Results are previewed and published separately from reward delivery, providing an audit trail and preventing accidental or duplicate awards.

Distinctive challenges

Crown and Invisibility Ring relics

The active Crown of the Server begins as one protected pickup at world spawn. Remove your helmet and walk into it to become the first holder; after that, it changes hands when a defeated holder drops it. While holding the Crown, attempts to equip another helmet or wearable stuffy are blocked. Use /relic relinquish crown to surrender it safely before changing headwear; the former holder then waits five minutes before reclaiming it.

The Invisibility Ring is a persisted, staff-granted relic effect rather than an item that occupies an equipment slot. A grant lasts 14 days and continuously refreshes Invisibility I while the player is online, with no potion particles. It survives reconnects, expires automatically, and can be revoked early by staff. Use /ring or /ring status [online-player] to check its state and expiry; staff use the audited /ring grant|revoke <online-player> [reason] controls.

Remarkable places to explore

Castles, special buildings, and ships

The world includes explorable castles, a museum, other special buildings, the protected PlushSMP Grand Prix Circuit, and four impressive historic ships. The ship deck warps are barbarossa, imperial-yacht, ms-preussen, and tui-sonata. Use /pwarp list to discover all public travel anchors, then /goto <name> to visit one; additional landmarks reward longer overland and ocean expeditions.

Protected public destinations let visitors use buttons, levers, doors, trapdoors, fence gates, designated containers, and approved vehicles without granting permission to break or place blocks, damage or pick up protected vehicles, move blocks with pistons or hoppers, use fluids, or damage the build with fire and explosions. The circuit supports staff-run vehicle races.

Public landmarks add another refill source alongside the map-wide natural chests: every chest or barrel inside a configured protected landmark supplies three to five reward stacks when empty on its first open in each 72-hour cycle. Once emptied during that cycle, it waits for the next cycle before refilling.

Many ways to matter

Quests, landmarks, and community projects

Weekly quests reward trusted gameplay. Journals track fishing catches, titles, and discovered landmarks, while civic projects turn item or coin contributions into shared builds.

Finished projects can receive approved public markers. Build contests protect assigned plots through submission, judging, published results, and deliberate release.

Crossplay

Java and Bedrock play together, with honest limits

Bedrock access is supported alongside Java play. /bedrockcontrols offers context-aware buttons for speedup, slowdown, blasters, proton fire, Needler fire, and blue/orange/clear portal actions; chat subcommands remain the fallback. You must be in the correct aircraft seat or hold the correct gadget.

Crossplay does not guarantee exact Java visual or input parity. Custom items, skulls, displays, inventories, aircraft controls, portal visuals, particles, audio, and storage targeting can differ by Bedrock device. If a control or model behaves incorrectly, stop and report it rather than risking an item.

Open now at plushsmp.com: Java port 25565, Bedrock UDP port 19132.